Modular Health Component System
A lightweight Blueprint-only health framework for Unreal Engine 5 with damage, healing, death handling, and event dispatchers—built for fast integration and scalable gameplay.
UE 5.7
1+ Blueprints
Keyboard and Mouse
Version 1
Core Features
Damage & Healing
Apply damage with causer and instigator context, restore health with automatic clamping to max.
Health State & UI Hooks
Query health percentage and alive state for UI bars, AI, and gameplay checks.
Death Handling
Centralized death flow with HandleDeath for ragdolls, destroy, audio, respawn, and objectives.
Event Dispatchers
Built-in Blueprint events for damage, health changes, heal, and death.
Modular Integration
Drop BPC_Health onto player, enemy, NPC, boss, or interactable Blueprints.