Modular Health Component System

A lightweight Blueprint-only health framework for Unreal Engine 5 with damage, healing, death handling, and event dispatchers—built for fast integration and scalable gameplay.

UE 5.7
1+ Blueprints
Keyboard and Mouse
Version 1
Modular Health Component System - Image 1

Core Features

Damage & Healing

Apply damage with causer and instigator context, restore health with automatic clamping to max.

Health State & UI Hooks

Query health percentage and alive state for UI bars, AI, and gameplay checks.

Death Handling

Centralized death flow with HandleDeath for ragdolls, destroy, audio, respawn, and objectives.

Event Dispatchers

Built-in Blueprint events for damage, health changes, heal, and death.

Modular Integration

Drop BPC_Health onto player, enemy, NPC, boss, or interactable Blueprints.